EDLD+5364+Week+5+Assignment+Reflection

I emersed myself in this week's learning with confirmation that I as an Ed Tech Leader will lead teachers with full assurance that technology is best suited for our present day digital natives. My attitude about technology and the use of gaming was reinforced with the idea that "Technology makes it easier for students and teachers to track the effects of effort and facilitates more immediate feedback." (Solomon & Schrum, 2007) This belief has always been my motivation behind using learning games software in my classroom. Early on, when teachers were still running away from technology, I was embracing it wholeheartedly because I saw the delight it brought to my learners as they experienced concepts in a multisensory environment that provided feedback that was corrective and rewarding. I knew we were on to something then as I purchased as many programs as I could while working at Learningsmith, an educational store, in the late 90's. I appreciated what each program brought to my classroom and used the feedback to tailor instruction. Looking back now, I'm glad I latched on then. I was on to something. Something that has revised and digitized learning for the better.

Pitler, H., Hubbel, E.; Kuhn, M.; & Malenoski, K. //Using technology with classroom instruction that works//. Alexandria, VA. Association for Supervision and Curriculum Development.